The Global Cloud Gaming Market is expected to grow bigger by USD 4.50 billion during 2021-2025, progressing at a CAGR of over 33% during the forecast period

 

Our report on the cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the cost savings and quick onboarding and inherent benefits for vendors. In addition, the cost savings and quick onboarding is anticipated to boost the growth of the market as well.

The cloud gaming market analysis includes type segment and geographical landscape.

 

The cloud gaming market is segmented as below:

By Type

 

By Geographical Landscapes

 

This study identifies the rise in popularity of SOA as one of the prime reasons driving the cloud gaming market growth during the next few years.

 

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on cloud gaming market covers the following areas:

  • Cloud gaming market sizing
  • Cloud gaming market forecast
  • Cloud gaming market industry analysis

This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading cloud gaming market vendors that include Alphabet Inc., Apple Inc., Blade SAS, International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., Samsung Electronics Co. Ltd., Sony Corp., and Ubitus KK. Also, the cloud gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

 

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

 

China: Cloud gaming sector expands

 Naijateck industry statement has predicted that the income of China’s cloud gaming marketplace is anticipated to increase at a complex yearly rate of 135 percent from last year to 2023.

 

According to the statement mutually issued by the Tencent research institute and Newzoo, a worldwide games and esports analytics supplier, the anticipated income expansion will be considerably higher than the international average of 101 percent, making China one of the leading potential markets for cloud games.

 

The statement reported that the number of possible cloud game consumers in China will reach 60.65 million in this year, and patent activity in the cloud gaming industry augmented by 81 percent year on year in 2019.

 

Most key technology firms in overseas marketplaces have entered the field of cloud games, and many smaller firms have offered B2B and B2C services.

 

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